"You can teach a student a lesson for a day; but if you can teach him to learn by creating curiosity, he will continue the learning process as long as he lives." Clay P. Bedford
ЗНО
- Головна сторінка
- Портфоліо
- Нормативно-правова база
- НУШ
- Методична скарбничка
- Розробки уроків
- Конкурси та фестивалі
- Поради щодо вивчення англійської мови
- ЗНО
- IELS та TOEFL
- Виховні заходи з англійської
- Літній мовний загін
- Цікаво знати
- Робота з класом
- Виховні заходи
- Світлини
- Do you speak English?
- My Prezis
- WebQuests
- Ігри в "хмарах"
- Досягнення
- Роботи моїх учнів
- Семінари вчителів англійської мови
- СТЕМ-освіта
пʼятниця, 2 грудня 2016 р.
пʼятниця, 11 листопада 2016 р.
Implementation of Health-Saving Technologies at the English Lessons
Implementation of Health-Saving Technologies
at the English Lessons
четвер, 3 листопада 2016 р.
Innovative Pedagogical Technologies in Teaching English
Innovative Pedagogical Technologies in Teaching English
The process of integration
of Ukraine into the world community as an equal partner in various areas of
social and economic relations raises, first of all, the need to improve significantly the quality of
education. Actually our country has a need in highly
qualified
sociable and polylingual experts, professionals who
are ready to participate fruitfully in
international cooperation and the formation of a new attitude to Ukraine in
Europe and in the whole world.
Therefore, the educational process in modern
secondary school should be focuced on the preparation of a competent person, professionals
who are mobile in a labor market, highly qualified experts who know several foreign languages, people who can introduce fresh original
ideas and have life- long study skills.
In order to bridge the gap between the
knowledge acquired at school and real life, new approaches have been introduced
in language teaching throughout the world, mainly because the traditional ones
have proved to be inadequate to meet the demands of modern society. In other words, new
demands of the time require new ways of their solution.
Albert Einstein once said, "Insanity: doing the same thing over and
over again and expecting different results".
That’s why teachers should apply innovative
approaches in teaching foreign languages that intend to develop responsible
autonomous learners who are capable to take charge of their own learning, learners
who share responsibility with the language teacher in the classroom and,
moreover, do further research in real life situations so as to improve their
level in language learning. An autonomous learner is that sort of learner who
continues learning when teaching stops. This is in fact, one of the fundamental
objectives of the new approaches in language teaching.
Speaking about innovative pedagogical technologies
we may say that:
·
It’s a new branch of
pedagogical science that deals with selection, conceptualization, and classification
of pedagogical innovations;
·
It’s purposeful, systematyc,
and consistent implementation of the original, innovative methods, and pedagogical
techniques into practice;
It’s important that innovative pedagogical technologies
provide:
1. conditions for the development of the personality;
2. his or her right to personal initiative;
3.
freedom to
self-development.
Specific
feature of innovative
teaching is its openness to the future, the ability to predict, readiness to constructive
actions in new situations.
Of course, innovation
is not possible without a
teacher-researcher who has systemic thinking
skills, developed creativity, conscious willingness to
innovate.
Language teaching nowadays is seen not as
an ability to teach but as an ability to make learners learn. For this reason,
learner centred education puts the learner at the center of the classroom.
There is a change in the view of language teaching from a set of rules to be
transmitted to learners from teachers to a process in which the learner takes
more responsibility in learning. By doing this, the learner becomes autonomous
in language learning.
Bedford Clay once said: "You can teach a student a lesson for a day; but if
you can teach him to learn by creating curiosity, he will continue the learning
process as long as he lives." So, in the arsenal of a
teacher there should be a combination of
methods, techniques that will improve the efficiency and quality of the lesson.
As well as pedagogical
science does not stand still at the same place, a modern teacher must keep up with technology advances, and constantly improve her knowledge of teaching methods
and techniques, be
ready to implement the advanced educational concepts in her own teaching practice. They
say: "Live and learn."
Nowadays the
main method of teaching
foreign languages is the communicative method. It
offers a wide range of innovative methods
and forms of work.
These methods include interactive
techniques that allow us to solve communicative - cognitive problems by means of
foreign language communication, and which is widely
used by our teachers. It should be
emphasized that interactive technologies
involve a teacher and learners, encourage and expect learners’ participation,
use questions to stimulate discussion, emphasizing the value of answers, give participants
hands-on experience, teach them to think critically and make thoughtful decisions.
They mean collaboration and coeducation, where pupils and a teacher
are equal, and equally important are subjects of study.
We rely on the following interactive
techniques:
1.
interactive techniques
of cooperative and collaborative learning,
2.
case study,
3.
discussion techniques.
Interactive techniques of cooperative
learning presuppose communication in small groups and include such forms of
work as “Merry-go-round”, “Blender”, “A
Circle of Ideas”, “Jigsaw
reading”, “Joint project”, “WebQuest”.
Interactive techniques of collaborative
learning engage learners in groupe communication, when they attempt to learn
something together. “Brainstorming”,
“Microphone”, “Group Puzzles”, “Teleconference” can be referred to this type of techniques.
Case study interactive
techniques are aimed at building interaction by
including participants in the activities with specific real-life or constructed
situations. Case study techniques include scenario
or storyline method, simulations and role plays.
Discussion interactive
techniques are used to study collectively
controversial issues or situations in the process of interaction. The example
of this type of technique is a panel discussion of a suggested problem.
To innovative teaching
methods we may also refer method
of "Six Thinking Hats", creating pupil's
portfolio, method of integration, teaching with computer support.
It
should be stressed that all these techniques can be potencially realized in
face-to-face computer-mediated communication.
Using Internet resources and services
significanatly enhances teachers’ and students’ participations in all classroom
activities.
Here
are some examples of using IC technolgies in educational prossess.
WebQuests are probably the most talked-about and widely used Web-based
activities in today's classrooms. What are WebQuests?
According to Bernie Dodge, the originator of
the WebQuest concept, "A WebQuest is an inquiry-oriented activity in which
most or all of the information used by learners is drawn from the Web.
WebQuests are designed to use learners' time well, to focus on using information
rather than on looking for it. WebQuests are also a wonderful way of capturing
students' imagination and allowing them to explore in a guided, meaningful
manner.
WebQuests allow students to explore issues
and find their own answers. Particularly with controversial issues - such as
pollution, gambling, and nuclear waste disposal - students must do more than just
memorize the information. They must process it in meaningful ways and reach
moral and ethical decisions guided by facts.
WebQuests
promote high-level thinking, develop problem-solving skills, and provide an
avenue for seamlessly integrating technology into the curriculum. Many sites
are available to walk you through the process. This activity includes several
stages:
·
The Introduction orients students and captures their interest.
·
The Task describes the activity's end product.
·
The Process explains strategies students should use to complete the task.
·
The Resources are the Web sites students will use to complete the task.
·
The Evaluation measures the results of the activity.
·
The Conclusion sums up the activity and encourages students to reflect on its process and
results.
Scribe Videos
(Whiteboard Animation Videos)
Videoscribes are videos that draw
themselves. You can choose images, add texts, music, a hand, voiceovers and
bring them to life.
There is something unique about
scribe videos. For some reason the viewers can’t take their eyes off of
something being created. Scribe video not only grabs and keeps viewers
attention. It also converts and explains your massage in such an engaging way
that you will be remembered long after the screen goes blank.
Prezi
Your Presentations Prezi is a
new way to do the presentations. Prezi is a versatile app that lets you make
professional-looking presentations. It's like a free, pared-down version of PowerPoint.
Prezi lets you make presentations that are as casual or as professional as you
want them to be. It allows you to add information to a prezi, organize it in a
logical way, embellish it with audio and video and then share it with the
people you need to reach.
You may say “But we can use
PowerPoint presentations. We know them quite well”. Really PowerPoint is a great piece of
software, but there is definitely a room for a change. Prezi feels fresh and
easy, but still produces nice-looking presentations. It's also capable of
dealing with feature-rich and complex material, and making it look good.
Nowadays teachers should
be well-handed with the use of a Web 2.0. service.
A Web 2.0 site may allow users to interact and
collaborate with each other in a social media dialogue as creators of user-generated content in a virtual community. Examples of Web 2.0 include social networking sites and social media sites (e.g., Facebook), blogs, wikis, video sharing sites (e.g., YouTube), hosted services (e.g. Glogster.com),
cloud technology.
.Blogging
Blogging is a public post. Students can post case studies or other notes
in a class blog. Teachers and students can analyze, evaluate and create the
material. Blogging causes you to reflect. Teachers naturally think back on what
has happened in their classroom, and often wonder what they could have done
better. Blogging can help with this process, enabling teachers to keep an
ongoing personal record of their actions, decisions, though processes,
successes and failures, and issues they have to deal with. Blogging can
crystallize your thinking. As we write, we invest a part of ourselves into the
medium. The provisionality of the medium makes blogging conducive to drafting
and redrafting. The act of composing and recomposing ideas can enable abstract
thoughts to become more concrete. Your ideas are now on the screen in front of
you; they can be stored, retrieved and reconstructed as your ideas become
clearer. You don't have to publish if you want to keep those thoughts private.
Save them and come back to them later. The blog can act as a kind of mirror to
show you what you are thinking. Sometimes we don't really know what we are
thinking until we actually write it down in a physical format.
The rapid growth of information
and communication technologies and rising computer knowledge of the students
has led to the usage of such innovative technologies like e-learning,
m-learning, Self Paced Virtual classes (SPVC), Instructor Led Online(ILO) and
Virtual Classroom. Atually ICT support and promote educational
innovations.
As we see the impact of ICT on
the educational precess is tremendous. That’s why schools should play an essential role in
preparing students to act and live in the information society. In general the
main goal of school is to provide the required skills for living and working in
a world of continuous change.
неділя, 7 серпня 2016 р.
середа, 20 липня 2016 р.
пʼятниця, 15 липня 2016 р.
Project Work and Multimedia Technologies
Project Work and Multimedia Technologies
It is obvious that nowadays the biggest problem we face in teaching is to get students interested in learning. Project works prepared with the help of multimedia technologies can contribute significantly to solving this problem. They make the process of learning brighter and more involving.
Such project works increase students’ motivation, develop thinking skills, reveal various inclinations and talents of children, make them feel more independent. It’s a kind of student’s activity, which involves their experience, imagination, knowledge and great desire to share them with others. Students become the creators but not mere receivers of knowledge. In such a way students learn by doing things themselves. It’s important that project works attract students of different levels. The result of the project work encourages the participants and makes them feel more confident and experienced.
Furthermore, multimedia projects provide a variety of cross-subject connections.
Projects can be prepared over a short period of time or can be extended up to several weeks.
Multimedia projects can be divided into three categories:
- Information and Research projects (Power Point and video presentation);
- Survey projects (Power Point presentations including photos, charts, maps, graphs; different reports summarizing survey findings);
- Production projects (students’ video films, electronic newspapers, e-cards, etc.)
Project Samples with the Use of Multimedia
Using Pictures and Photos
Technology and materials: photo cameras, photographs, Power Point presentations, a lap-top, a projector and a multimedia board.
Unit objectives:
Students will: 1) describe the photo in English;
2) identify and describe the basic composition terms (framing, arrangement, placement, lighting, colour);
3) discuss photo images;
4) take photos, display them for the class and explain their intentions as photographers.
Activity1. Meet My Family
This is an individual project. For this activity ask your students to prepare Power Point presentations of their families. Tell them to be ready to describe appearances, characters, hobbies and favourite pastimes of the members of their families. Children can present the images of happy moments in their family life, like a birthday celebration, vacation, friend’s party, a new baby in the family etc. Talk to the students about photography in our lives. How many of them have ever taken a picture of family or friends? What are some other objects that they photographed (pets, landscape, historical sights etc.)?
At the end a teacher can prepare media presentation of the students’ childhood photos.
Each student is to describe the child in the picture and, together with the class, guess who is depicted in the picture.
Activity2. Story Time
For this activity you can use original photos or make photocopies of pictures from different sources or, if the computer lab is available, you can use Power Point. Split the class into groups of 4-5. Give each group a set of the same photographs (5-7). Each group should then put the photos in the order that, in their opinion, could tell a story. Pupils in groups develop the story and present it to their classmates.
Activity3. Virtual Excursions
Divide the class into teams of 2. Tell them to take photos of some interesting places of their native town, which they would like to recommend to see or visit the guests of the town. Then ask them to prepare Power Point presentation and some information about these places. Pupils should present their project works to the class. The class chooses the most interesting presentations.
Using Films
Technology and materials: cameras, video-cameras, a lap-top, a projector and a multimedia board.
Unit objectives:
Students will: 1) discuss their film preferences;2) identify and describe general cinema terms and professions in the media industry; 3) analyse the structure of a film poster; 4) create a movie or a movie poster; 5) explore the relationship between sound and image, the effects of basic camera shots.
Activity1. Analysis of the Opening or Clips
Each student should choose and prepare a video of their favourite movie in English. Then in turn they play the opening sequence of their film to the class (3-5 minutes). Other students listen to the music without seeing the images. They have to guess what this movie might be about, what genre it is. After this, turn off the sound on your computer and let the students watch the same sequence but without sound. Draw the students’ attention to the relationship between the sound and image in an audiovisual medium like film.
Students also should explain why they have chosen this or that film, and share their impressions on it. It’s very good to find additional information about the creators, actors, soundtrack and the plot of the movie.
Activity2. Film Makers
- Read a short story with your students. Then ask them to imagine that they are producers of a movie based on the story. They must choose the director, actors and locations for shooting the film. Let the students work in small groups and present their ideas both visually (by using magazine cutouts, booklets, postcards, Power Point presentations etc.) and orally (explaining why they chose this or that director/actor, location etc.).
- Choose some problems actual for teenagers and ask them to shoot a documentary revealing this topic. For this purpose students may use video-cameras and
- Windows Movie Maker, Windows Live programmes.
The Meaning of Television
Technology and materials: Power Point presentations, a lap-top, a projector and a multimedia board.
Unit objectives:
Students will: 1) identify and discuss different types of television programmes;
2) compare and contrast different television genres; 3) analyse representations of different groups of people on television; 4) identify/recognize stereotypes on television; 5) summarise plots, predict future events; 6) write script proposals.
Activity1. What’s Your Favourite?
Ask your students to form groups of 5 and discuss within the groups their favourite television programmes. Each group then prepare Power Point presentations of 1-3 most popular programmes. The students must say why they like these programmes, and what they do not like about them. In order to get a more detailed response than “I like it because it is interesting”, encourage pupils to think in terms of time of the broadcast (convenient, inconvenient etc.); characters (realistic/unrealistic, funny, etc.); situations; action (fights, chases etc.); special effects etc.
Activity2. Talk Show
Divide the class into 4-5 teams. Tell them to choose some popular singer whom they would like to meet and ask some questions. They should prepare some information about the star, Power Point presentations, a person who will play the role of the star and a presentation of some of the star’s song. Then role-play the talk show.
With the Help of the Internet
Technology and materials: the Internet resources, the program Public Publisher, Power Point presentations, a lap-top, a projector and a multimedia board.
Unit objectives:
Students will: 1) use the Internet; 2) identify and discuss different types of websites;
3) develop creative skills; 4)write newspaper articles, e-cards, advertisements.
Activity1. E-cards
Connect this activity with a coming holiday, e.g. Halloween, Thanksgiving, Christmas, St. Valentines’ Day etc. As pre-task, give pupils a home assignment to do an Internet search and learn about the origin of the holiday, the customs of its celebration. In the classroom, ask the pupils if they celebrate this holiday. Then ask them to go to the website that provides free electronic greeting cards such as www.yahoo.com, www.hallmark.com, www.bluemountain.com etc., look at several cards in this category, write out the greeting expression in their notebook. Next, the pupils are to choose one card, write their own greeting and e-mail it to the classmate. If the pupils do not have e-mail accounts, you can help them to open one with www.yahoo.com or another free website.
Activity2. Travel Agents
Ask pupils to make teams of 3. Assign one city or country for every team, e.g. team 1 – London , team 2 – Ottawa , team 3 – Washington, team 4 – Sidney. Each team will represent a travel agency that develops a new itinerary for their clients. The task for (each team) is to do the Internet search on their city, find the information about the location, main sites, attractions etc. and develop the itinerary for the 4-day tour to that city/country. The itinerary should include daily sightseeing, evening entertainment, hotel description, suggestions about places to eat, cost of the 4-day tour including the hotel. Of course the idea is to “sell” the tour for travel agency’s clients – choose the most interesting and attractive sights for the pictures, find the cheaper prices for plain tickets and hotels. Pupils present their projects to their classmates by creating a travel brochure, a poster or Power Point presentation and giving an oral presentation.
Activity3. Advertisements
Pupils work in groups of 2. They search some information about the world’s national parks and with the help of the programme Public Publisher create their own advertising brochure about this or that place. Then pupils should present their information both visually (by using, booklets, postcards, Power Point presentations etc.) and orally.
Activity4. Thematic Newspapers
Pupils may work in groups or individually. Their task is to create a thematic newspaper with the help of the program Public Publisher. They create their own design and find necessary information on the Internet sights. Finally pupils should present their creative works.
References:
1. Buckingham, D. Media Education: Literary, Learning and Contemporary Culture. – Cambridge , UK : Polity Press, 2003.
2. Lozytskaya T. The Benefits of Using New Technologies: “English” #9, 2010 – 4-7pp. 3.
3. Novikova A. Teaching Media in the English Language Classroom. Activities for Media Education. – Taganrog : Kuchma Publishing House, 2004. – 52p.
субота, 9 липня 2016 р.
Brain Ring “ENGLISH IN OUR LIFE”
Brain
Ring
“ENGLISH IN
OUR LIFE”
для учнів 7-х класів
Мета заходу: 1. Узагальнити знання учнів про значення англійської мови
у світі, важливість її
вивчення;
2. Розширити знання учнів про визначні місця
Лондона та
англійські прислів’я;
3. Формувати естетичні смаки в учнів;
4. Вчити дітей працювати колективно в команді.
Обладнання: тематичні газети, зображення визначних місць Лондона,
обладнання для проведення
брейн рингу, комп’ютер,
мелодії
пісень „If YOU ARE HAPPY”,
“Hockey Pockey”, “Come and
Meet My
Family”, пісочний годинник,
нагороди.
Teacher: Dear children, you
know that English is very popular in the world now.
Because, it is the
language of international communication and friendship
The English
language helps people to work together. It also helps us learn
more about English-speaking
countries, their culture and traditions. It
helps children use
the computer, make new friends and learn a lot of
interesting things.
Today we have a
smart game – Brain ring “English In Our Life”.
Let’s meet our 4 team-participants and their presentations.
Song “We Are So Glad…”
Team 1 / “Red Rose” /
-
Today we have a game and we are happy to greet all the
players and all the guests. My team consists of 6 members. They are…
-
My name is … I’m joyful. My name is… I’m a lazybone….
-
The emblem of our team is a flower with tender smell.
It has thorns on its stem. And it is not only our emblem, but also the emblem
of England .
Team 2 / “Big Ben” /
-
Hi, we are the pupils of the … form. Our team consists
of 6 players.
They are…
-
My name is… I’m happy. ….
-
Our emblem is a tower. It is one of the towers of the
Houses of Parliament. It is a tower with a clock. The clock has 4 faces and a
very
big loud bell. The man in charge of the
building of the Houses of
Parliament was Sir Benjamin Hall. This man
was very tall, and
workers and his friends called him …. So, they called the bell and the
Clock Tower … too.
Team 3 / “Happiness” /
-
All of us are the pupils of the 7th form
and we are friends. We wish you to win this game, to be stronger than we are.
These are the members
of our team …
-
My name is…. I like to help people. ….
-
This song will help you to guess the emblem of our
team.
Song
“If You Are Happy..”
Team 4 / “Thames ”
/
-
Good afternoon! We are glad to see you. Meet the
members of our team.
-
I’m …. I’m cheerful.
-
Our emblem is a very beautiful river. But you cannot
see it in Ukraine .
A very old town Londinium was situated on the Tins River .
The town
was renamed but the name of the river is
the same.
Teacher: We have 4 teams and I want to introduce our
honourable jury that
will judge today’s
competition. These are…..
And for you,
dear pupils, I wish good luck and success. Be very
attentive and
don’t be afraid, everything will be all right.
We’ve come to
Round 1 of the competition. It is very easy and very
difficult at the
same time, because you must complete the proverbs.
During the round
we’ll have 4 games. So, each team will have the
opportunity to
meat one another. Let’s recollect the rules of our smart
game. After the
question is asked, you have one minute for discussion.
The team which
will switch on the lamp first will have the right to
answer. If your
answer is not correct, another team has the opportunity
to answer.
Round
1
Game
1 1. East or West
…… / home is best. /
2. Good health is …. / above wealth. /
3. So many countries …. / so
many customs. /
4. A Friend in need …. / is a friend indeed. /
Game
2 1. Everything is good …. /
in its season. /
2. An apple a day …. /
keeps the doctor away. /
3. It’s never too late …. /
to learn. /
4. The smallest friend can be
…. / the strongest help. /
Game
3 1. Tastes …. /
differ. /
2. Early to bed, early to
rise ….
/ makes a person healthy and wise. /
3. All is well …. /
that ends well. /
4. Better late …. /
than never. /
Game
4 1. There is no bad
weather …. / there are bad clothes. /
2. Early bird …. /
catches the worm. /
3. There is no place …. /
like home. /
4. First think …. /
then speak. /
Teacher: As I’ve mantioned, English is very popular
nowadays. Many people
study it. And you
began to learn English when you were junior pupils.
Today I invited
the pupils of the second form to show how they know
English.
Song “Come and Meet My Family”
Teacher: Let’s come to Round
2. We are going to talk about the English
language and its
role in the world.
Round
2
Game 1 1. Name 5 reasons
why we should learn English.
2. Is it true that
an Italion pilot in an Italian airplane speaks to an Italian
airport in
English?
/ Yes, it’s true. /
3. What year was
announced the European year of languages?
/ 2000 /
4. How many
world’s newspapers are in English ?
/ a half of 10,000 /
Game 2 1. Is it true that
English is the first most widely used language in the
world? / No, it isn’t.
It is the second after Chinese. /
2. What are the
differences between British and American English?
/ They are in
spelling, pronunciation and vocabulary /
3. What per cent
of the world’s letters are in English?
/ 75 % /
4. What is the
American equivalent to the British word “autumn”?
/ Fall /
Game 3 1. Why is English a
multicultural language?
/ It has taken words from other countries /
2. Is it true that
there are 370 native speakers of English?
/ No, it isn’t. There
are 372 mln. /
3. What per cent
of the world’s computer information is in English?
/ 80% /
4. What is the American equivalent to the
British word “shop”?
/ Store /
Game 4 1. How has
international communication influenced English?
/ International communication
has created specialised English,
such as
Internet English or text message English. /
2. How many
world’s telephones ring in English-speaking countries?
/
half /
3. Is it true that
80% of world’s population use English in their lives?
/ No, it isn’t. 20% /
4. What is the
American equivalent of the British word “post”?
/ Mail /
Song “Hockey Pockey”
Teacher: And now Round 3. Our next task will deal with
the topic “London ”.
Guess the famous
places of interest in London .
Switch on the light.
Round
3
Game 1 1. A place which
was a fortress, a prison, the King’s Zoo and now it
is a museum. / The Tower of London
/
2. The largest
park in London
where there is Speaker’s Corner.
/ Hyde Park /
3. What is the
name of the most famous English writer?
/ William Shakespeare /
4. What is the
official royal residence in London ?
/ Buckingham
Palace /
Game 2 1. The place where
many English queens and kings were crowned and
buried. / Westminster Abbey /
2. The name of the
most famous bridge in London
– a symbol of the city.
/
Tower Bridge /
3. One of the
central squares in London .
It is the meeting point of 6
streets. / Piccadilly Circus /
4. Do you know the legend of the
ravens which live in the tower of
Game 3 1. A large clock, a
bell – the symbol of London .
/ Big Ben /
2. One of the
greatest English cathedrals which was built by Sir
Christofer
Wren. / St. Paul ’s Cathedral /
3.Name the most
favourite holiday of the English people.
/
Christmas /
4. The seat of
the British Parliament. / The Houses of
Parliament /
Game 4 1. One of the
central squares in London
with Nelson’s Column in the
centre. / Trafalgar Square /
2. What park contains
the famous London Zoo? / Regent’s Park /
3. Where can we
see the ceremony of changing of the guard?
/
At Buckingham Palace /
4. How do
Englishmen call their famous red buses?
/ Double-deckers /
Teacher: Thank you for the
game. It is over . Now our jury will tell us the score
and we’ll greet
the winner.
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